The explorer is the first Coding@Home activity. Move the explorer around the board to reach the target after visiting as many squares as possible.
Required material: chequered board, tiles with footprint pictures.
This video is a part of the Coding@Home series – a collection of short videos, do-it-yourself materials, puzzles, games, and coding challenges for everyday use in the family as well as at school. You do not need any previous knowledge or electronic devices to do the activities. The activities will stimulate computational thinking and cultivate the skills of pupils, parents and teachers at home or in school.
Additional info, materials and coding challenges from the Coding@Home series are available here: https://codeweek.eu/resources/CodingAtHome
EU Code Week’s Coding@Home series builds on the “Coding in famiglia” initiative (https://www.raicultura.it/speciali/co…) of the University of Urbino and the CodeMOOCnet Association in cooperation with Rai Cultura. Alessandro Bogliolo is the Professor of Information Processing Systems at the University of Urbino, Italian EU Code Week ambassador and coordinator of all ambassadors as well as member of the Governing Board of the Digital Skills and Jobs Coalition.